Job Description, Responsibilities & Requirements
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About the Position
The Fractured Byte team is looking for a Lead Level Artist for a new project that is currently in the pre-production stage. The description of the project will certainly interest you: it's our own production, a franchise game, an online PvP shooter, and an honest AA. So don't hesitate, and send us your resume (CV) right away!
Responsibilities
- Working with level lighting: global illumination, light sources, fog, shadows, color grading
- Working with particle systems: modifications, optimization, creation of new emitters
- Working with materials: modifications, optimization, creation of new materials
- Working with skyspheres
- Performance improvements via.ini files, platform-specific settings, draw distances, LODs etc.
Requirements
- Experience as a Technical Artist (UE4) - 1+ year.
- Understanding the render pipeline, PBR, and shaders.
- Knowledge of post-processing, particle systems, lighting, creating and setting up materials, optimizing content in UE4.
- Experience with Content Creation Software (DCC).
- Portfolio is must-have!
Nice to Have
- Experience with a version control system.
- Experience in automation and scripting.
- Practice with other engines.
- English at least pre-intermediate.
- Willingness to take on non-standard and new tasks.
- Expertise in related disciplines: Animation, VFX, 3D, Level Design.
- Desire to make games.
We Offer
- Supportive management team: attention to employees, absence of bureaucracy.
- Unlimited paid vacation. Our goal is to create fantastic games, and when we need to rest, we rest!
- Full financial and legal support for entrepreneurs. We take care of your taxes.
- Freedom of choice: you can work from home, in the office, or wherever your soul desires!
- Flexible start of the workday.
- Health insurance.
- Corporate psychologist support.
Locations
- Remote
- Dniepr, Ukraine
Employment Type
- Full-time
Experience Level
- Senior
Core Skills
- UE4
- PBR
- shaders
- post-processing
- particle systems
- lighting
- materials
- DCC
Secondary Skills
- version control system
- automation
- scripting
- other engines
- Animation
- VFX
- 3D
- Level Design
Apply
Send us your resume (CV) right away!