
Technical Artist (UE4)
Primary stack
Nice to have's
Job description
About the Position
We are seeking a Technical Artist (UE4) with 1+ year experience to optimize and create content for our game. Join our team to enhance visual quality and performance.
Responsibilities
- Working with level lighting: global illumination, light sources, fog, shadows, color grading
- Working with particle systems: modifications, optimization, creation of new emitters
- Working with materials: modifications, optimization, creation of new materials
- Working with skyspheres
- Performance improvements via.ini files, platform-specific settings, draw distances, LODs etc.
Requirements
- Experience as a Technical Artist (UE4) - 1+ year.
- Understanding the render pipeline, PBR, and shaders.
- Knowledge of post-processing, particle systems, lighting, creating and setting up materials, optimizing content in UE4.
- Experience with Content Creation Software (DCC).
- Portfolio is must-have!
Nice to Have
- Experience with a version control system.
- Experience in automation and scripting.
- Practice with other engines.
- English at least pre-intermediate.
- Willingness to take on non-standard and new tasks.
- Expertise in related disciplines: Animation, VFX, 3D, Level Design.
- Desire to make games.
We Offer
- Supportive management team: attention to employees, absence of bureaucracy.
- Unlimited paid vacation. Our goal is to create fantastic games, and when we need to rest, we rest!
- Full financial and legal support for entrepreneurs. We take care of your taxes.
- Freedom of choice: you can work from home, in the office, or wherever your soul desires!
- Flexible start of the workday.
- Health insurance.
- Corporate psychologist support.
About the Company
Fractured Byte is a game development studio whose experience involves work on titles such as Borderlands: The Legendary Collection and Tony Hawk’s Pro Skater 1+2 for Nintendo Switch. We are a team of experienced professionals, focused on video game development for PC and consoles.
Apply for vacancy
© Fractured Byte. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.
Fractured Byte is a game and software development studio. We are an experienced team of professionals, focused on video game creation and developing related tools for PCs, consoles and mobile devices, whose experience involves work on titles such as Borderlands: The Legendary Collection and Tony Hawk’s Pro Skater 1+2 for Nintendo Switch, Biomutant for PlayStation 5 and Xbox series X|S. Also, we actively share our technical experience and consult a lot of successful studios all around the world.Our production philosophy is mostly based on ROWE principles. We are focused on the result and highly appreciate the creative freedom and personal comfort of our colleagues. We trust each other and give the opportunity to choose the most convenient way of cooperation for our team members whether it’s office or remote work.Our team is a family of creative and passionate to game and software development people. We like to solve complicated tasks and try new approaches to achieve the best result.