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Technical Gameplay Director

4A Games Limited·Salary not specified

Primary stack

CommunicationLeadershipC++Problem Solving

Nice to have's

DirectXOpenGLshadowingreflectionsdepth of field

Job description

About the Position

We are seeking a motivated Technical Gameplay Director to join our team. You will lead a team of experienced Gameplay / AI Programmers and coordinate the work of our cross-functional Engine team. You will also take responsibility for setting a high-level vision and work closely with all disciplines to deliver on the overall game.

Responsibilities

  • Be the technical stakeholder for a new project and set us up for success.
  • Establish strategies for future technical development.
  • Initiate, estimate, and track implementation of gameplay and AI mechanics in line with needs of the game.
  • Set up the project structure and build specifications for a AAA game engine.
  • Guide the design and implementation of data validation, and build tools.
  • Identify promising technical collaborations between all projects.
  • Outline technical requirements for project needs.
  • Rapidly prototype feature ideas and then properly implement those once they’re determined to be final.
  • Facilitate communication both within and across disciplines, and facilitate and encourage sharing of technical knowledge and code between projects and divisions.
  • Support and work with Technical Directors of other projects.
  • Keep track of the code’s quality and style.
  • Write clean, professional, and maintainable code.
  • Take part in code reviews.

Requirements

  • 5+ years’ game industry experience with complex game development projects. Must have experience of work on at least one AAA console project.
  • Strong technical understanding with solid professional knowledge in C/C++ programming.
  • Practical experience from different areas of game development as well as industry experience working as a Lead Programmer or Technical Director.
  • Vast knowledge of software development practices.
  • Proven team management and inter-discipline communication skills.
  • Experience with one of modern game engines.
  • Experience with multiplatform development.
  • Bachelor's degree in Computer Science.
  • Excellent math skills.
  • Excellent leadership, organization, and problem-solving skills.
  • Self-motivated, driven individual – able to identify problems and execute on solutions.
  • Fluent in English.

Preferences

  • Rendering technology experience e.g. DirectX, OpenGL.
  • Rendering technology development experience e.g. shadowing, reflections, depth of field.
  • Passion for games.

We Offer

A comprehensive benefits package is available.

About the Company

[Company description if present]

© 4A Games Limited. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.

We are 4A Games! — a multinational video game development studio based in Malta and Ukraine. We’re known for our atmospheric and immersive first-person shooters Metro 2033, Metro: Last Light, Metro Redux, ARKTIKA. 1 and, our latest release, Metro Exodus. The studio was founded in Kiev, Ukraine in 2005 by a passionate team of game industry veterans with the goal of creating AAA-quality games. In 2014, the studio moved its headquarters, along with over 50 team members and their families, from Ukraine to the island of Malta.All our experience, talent and enthusiasm are directed into creating games with deep stories, unique gameplay elements and highly-detailed realistic environments. Moreover, our in-house developed 4A Engine is constantly evolving — to go in line with latest industry trends and deliver amazing experiences on any modern machine. At the heart of the company, there are currently over 150 talented designers, programmers, artists, effects specialists and writers from all over the world, with diverse and unique backgrounds — bringing countless years of experience in and love towards computer games.Design, gameplay, atmosphere and player experience are the pillars of our games. And that doesn’t only touch upon corresponding departments — if any of us has a suggestion, we’re always welcome to share it, even though it may not be directly relevant to what we do every day. Thus, to create the best games we can is the major goal each of us strives towards. We work hard and play hard together. We are a close family: we play our games daily, we collaborate, we give feedback, we help each other find solutions and we work to complete milestones as one driven organism. We also love hanging out, partying and exploring each other’s hobbies together. Our team includes world-class writers, actors, musicians, etc., so creativity and opportunities to learn something new are always just around the corner!

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