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UE4 Animation Programmer

Fractured Byte·Salary not specified

Primary stack

C++

Nice to have's

3D animationsgame development

Job description

About the Position

Join our team as a UE4 Animation Programmer and contribute to developing new Animation Blueprints in our game projects.

Responsibilities

  • Working with Animation Blueprints: analyzing and improving existing ones, adding new states and animations;
  • Development of new Animation Blueprints.

Requirements

  • At least 3 years of experience with C++;
  • At least 3 years of experience with UE4;
  • Deep knowledge of Animation Blueprints: ability to work with existing ones, create custom ones;
  • Knowledge of the development and integration pipeline for 3D animations in UE4/5.

Nice to Have

  • Understanding of the game world structure;
  • English - Intermediate level or higher.

We Offer

  • Supportive management team: attention to employees, absence of bureaucracy.
  • Unlimited paid vacation. Our goal is to create fantastic games, and when we need to rest, we rest!
  • Full financial and legal support for entrepreneurs. We take care of your taxes 🙂
  • Freedom of choice: you can work from home, in the office, or wherever your soul desires!
  • Flexible start of the workday.
  • Health insurance.
  • Corporate psychologist support.

About the Company

The Fractured Byte team is looking for a Lead Level Artist for a new project that is currently in the pre-production stage. The description of the project will certainly interest you: it's our own production, a franchise game, an online PvP shooter, and an honest AA. So don't hesitate, and send us your resume (CV) right away!

© Fractured Byte. This job description was sourced from the employer's public career page. TheJob is not the employer — we index the posting and route candidates to the source. All content rights and hiring decisions belong to the employer.

Fractured Byte is a game and software development studio. We are an experienced team of professionals, focused on video game creation and developing related tools for PCs, consoles and mobile devices, whose experience involves work on titles such as Borderlands: The Legendary Collection and Tony Hawk’s Pro Skater 1+2 for Nintendo Switch, Biomutant for PlayStation 5 and Xbox series X|S. Also, we actively share our technical experience and consult a lot of successful studios all around the world.Our production philosophy is mostly based on ROWE principles. We are focused on the result and highly appreciate the creative freedom and personal comfort of our colleagues. We trust each other and give the opportunity to choose the most convenient way of cooperation for our team members whether it’s office or remote work.Our team is a family of creative and passionate to game and software development people. We like to solve complicated tasks and try new approaches to achieve the best result.

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