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Senior 3D Environment Artist

ArtStation·Salary not specified

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3ds MaxBlenderMayaSubstance 3D DesignerSubstance 3D PainterUnityZBrush

Job description

About the Position

We're seeking a Senior 3D Environment Artist with 7+ years of experience to create high-quality, in-engine worlds for our 4X strategy game.

About the Role

We need a Senior 3D Environment Artist to turn concepts into the real, in-engine worlds our 4X players explore. You'll model, texture, and dress environments to a high visual and technical standard owning the craft from blockout to final art while holding strict real-time performance budgets.

You'll work directly with the Art Director on visual and technical R&D, define the standard for our environments, and operate with complete autonomy from blockout to final real-time material setup.

Responsibilities

  • Environment Creation

    • Full lifecycle environment art: R&D, modeling, retopology, UVs, baking, texturing, set dressing, and engine integration.
    • Environments that read clearly at top-down/isometric camera distances while adhering to strict real-time performance budgets.
    • Translate 2D concepts into our stylized-realism aesthetic, balancing strong planar forms with grounded material definition.
  • Pipeline

    • Work with the creative director and art director to establish and document the environment art pipeline from DCC to engine.
    • Build efficient, reusable modular kits and trim sheets that scale across a large world.
    • Set and maintain naming conventions, export standards, and folder structures consistent with the character pipeline.
    • Work with the technical artist to maximize the quality and performance of our 3D workflow.
  • Quality

    • Own the visual quality benchmark for all environment assets against the project's requirements.
    • Proactively identify and solve technical or visual bottlenecks in the environment pipeline.

Requirements

  • Must-Have

    • 7+ years of 3D environment art experience in games, with at least one shipped title where you owned the environment pipeline or worked in a senior capacity. Shipped 4X Strategy or high-end mobile experience is a plus.
    • Deep expertise in Maya or Blender, ZBrush, and the Substance 3D Suite, with expert PBR and real-time workflows.
    • A portfolio of high-quality, in-engine environment work in a stylized or stylized-realism aesthetic.
    • Proven ability to hit performance budgets and optimize geometry, textures, and draw calls for target platforms.
    • High production autonomy able to take environments from concept to final engine integration with minimal oversight.
    • Professional maturity: comfortable in structured feedback loops and helping build a collaborative pipeline.
  • Strong Advantage

    • Deep engine-integration experience (Unreal/Unity/proprietary), including shader setup and material optimization.
    • Experience establishing environment guidelines or top-down/isometric visual targets.
    • Procedural workflows (Houdini, Substance Designer) and tech-art/tooling skills.
    • Experience building modular kits and world-building systems at scale.

Portfolio Requirements

Your application must include a portfolio or reel showing:

  • Final, in-engine environment renders - not just high-poly sculpts or offline renders.
  • Wireframe turnarounds and UV/texture-sheet breakdowns showing game-ready topology and optimization.
  • Modular kit or trim-sheet examples demonstrating reuse at scale.
  • Stylized or stylized-realism work, ideally for a top-down or isometric camera, strongly preferred.

Skills

  • Core Skills

    • 3D Modeling
    • 3D Visualization
    • Environment Modeling
    • Hard Surface Modeling
    • Prop Modeling
    • UV Mapping
    • World Building
  • Software

    • 3ds Max
    • Blender
    • Maya
    • Substance 3D Designer
    • Substance 3D Painter
    • Unity
    • ZBrush

We Offer

  • Remote Work: Fully remote position.
  • Contract: Contract-based employment.

About the Company

WarForge Studio LLC is a tech startup founded in 2025, specializing in game development and innovative digital experiences. We aim to deliver engaging entertainment that combines competition, creativity, excitement, and innovation, with a strong focus on high-quality interactive experiences for a global audience.

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