
Senior 3D Environment Artist
Nice to have's
Job description
About the Position
We're seeking a Senior 3D Environment Artist with 7+ years of experience to create high-quality, in-engine worlds for our 4X strategy game.
About the Role
We need a Senior 3D Environment Artist to turn concepts into the real, in-engine worlds our 4X players explore. You'll model, texture, and dress environments to a high visual and technical standard owning the craft from blockout to final art while holding strict real-time performance budgets.
You'll work directly with the Art Director on visual and technical R&D, define the standard for our environments, and operate with complete autonomy from blockout to final real-time material setup.
Responsibilities
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Environment Creation
- Full lifecycle environment art: R&D, modeling, retopology, UVs, baking, texturing, set dressing, and engine integration.
- Environments that read clearly at top-down/isometric camera distances while adhering to strict real-time performance budgets.
- Translate 2D concepts into our stylized-realism aesthetic, balancing strong planar forms with grounded material definition.
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Pipeline
- Work with the creative director and art director to establish and document the environment art pipeline from DCC to engine.
- Build efficient, reusable modular kits and trim sheets that scale across a large world.
- Set and maintain naming conventions, export standards, and folder structures consistent with the character pipeline.
- Work with the technical artist to maximize the quality and performance of our 3D workflow.
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Quality
- Own the visual quality benchmark for all environment assets against the project's requirements.
- Proactively identify and solve technical or visual bottlenecks in the environment pipeline.
Requirements
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Must-Have
- 7+ years of 3D environment art experience in games, with at least one shipped title where you owned the environment pipeline or worked in a senior capacity. Shipped 4X Strategy or high-end mobile experience is a plus.
- Deep expertise in Maya or Blender, ZBrush, and the Substance 3D Suite, with expert PBR and real-time workflows.
- A portfolio of high-quality, in-engine environment work in a stylized or stylized-realism aesthetic.
- Proven ability to hit performance budgets and optimize geometry, textures, and draw calls for target platforms.
- High production autonomy able to take environments from concept to final engine integration with minimal oversight.
- Professional maturity: comfortable in structured feedback loops and helping build a collaborative pipeline.
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Strong Advantage
- Deep engine-integration experience (Unreal/Unity/proprietary), including shader setup and material optimization.
- Experience establishing environment guidelines or top-down/isometric visual targets.
- Procedural workflows (Houdini, Substance Designer) and tech-art/tooling skills.
- Experience building modular kits and world-building systems at scale.
Portfolio Requirements
Your application must include a portfolio or reel showing:
- Final, in-engine environment renders - not just high-poly sculpts or offline renders.
- Wireframe turnarounds and UV/texture-sheet breakdowns showing game-ready topology and optimization.
- Modular kit or trim-sheet examples demonstrating reuse at scale.
- Stylized or stylized-realism work, ideally for a top-down or isometric camera, strongly preferred.
Skills
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Core Skills
- 3D Modeling
- 3D Visualization
- Environment Modeling
- Hard Surface Modeling
- Prop Modeling
- UV Mapping
- World Building
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Software
- 3ds Max
- Blender
- Maya
- Substance 3D Designer
- Substance 3D Painter
- Unity
- ZBrush
We Offer
- Remote Work: Fully remote position.
- Contract: Contract-based employment.
About the Company
WarForge Studio LLC is a tech startup founded in 2025, specializing in game development and innovative digital experiences. We aim to deliver engaging entertainment that combines competition, creativity, excitement, and innovation, with a strong focus on high-quality interactive experiences for a global audience.
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